If you would take out 1 Trap from these 4 Selections what would you take out?
Wabokou (i think thats how you spell it): When taking damage from a a battle all damages reduce to 0
Magic Cylinder: Instead of you taking damage from a battle attack negate it and you're enemy take damage equal to the attacking monster attack points
Sakuretsu Armor: If attacked destroy the attacking monster.
Draining shield: If attacked by a monster negate the attack and gain life points equal to the monster attack points
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Answers & Comments
Verified answer
Trap Cards are really devastating but if I were you I would have to look at each card specifically,
Wabokou:
This card is good as it can stall for you for a turn and I do believe your monsters can't get destroyed as well, but I could be wrong. Either way, this card is "Chainable" meaning if someone uses Mystical Space Typhoon, you can actually activate the Wabokou in response to that move to protect yourself, so overall this card is a pretty good stall card if you want an extra turn to survive, however it all depends on your deck, if your deck is based on speed then stalling is really unneccessary if you can just OTK your opponent the next turn.
DECISION: This card's ok but it depends on your deck (Threatning Roar is another option)
Magic Cylinder:
This card was actually really good back in the day, as it is actually the only card in this deck that is semi-limited. Not only does this card stop an attack, it can help you win games due to its inflicting damage, however due to so many backrow removal cards like Mystical Space Typhoon and Dust Tornado running around these days, this card is not the best choice.
DECISION: I would take it out, but depends on your preference
Sakuretsu Armor:
This card is an absolute "no no". Sure it may sound nice at first but not when being compared to its ugly yet more powerful cousin "Dimensional Prison". If you don't know what that does, its effect is, "When an opponent's monster attacks, remove it from play". LoL you can EASILY see how this card is basically the same yet a huge upgrade as removing from play is much better than destroying.
DECISION: Take this card out and put in D-Prison. For matchups like Dark World, removing is key
Draining Shield:
Nope this card is simply not worth it. Just like Magic Cylinder its vulnerable with so much Spell and Trap removal today. Also I would much rather run Magic Cylinder because usually Magic Cylinder helps you win games by stalling and inflicting huge damage but Draining Shield does the opposite and does MORE stalling. Negating the attack is more than enough so increasing life points is really just useless espically in this format, normal Yu-Gi-Oh decks have easy methods of inflicting huge damage in 1 turn so gaining life points for one attack is useless.
DECISION: TAKE HIM OUT
Overall, you should just replace Sakrasku Armor with Dimensional Prison and take out Draining Shield!
Other cards are your preference!
If i have to take out, then i will throw sakuretsu armor and draining shield. I like to replace sakuretsu with D-prision. I like to reduse my opponent life points instead of gaining, so no draining shield. Well wabokou will protect all of my monsters. Cylinder is good enough to deflect my opponent attack. If he attacks with 4000 or over, i bet he is totaled.
Personally, I'd take out Waboku.
Sakuretsu Armor and Magic Cylinder I like best.
take out from my deck u mean? i'd take out any of them(especially sakuretsu, at least use dimensional prison)
none of them are good anymore
with the exception of waboku and cylinder, which can b implimented in only a few decks
just go for the staples
bottomless
solemn warning
solemn judgment
mayb some
fiendish chains
starlight road just in case?at least in side deck
call of the haunted in cases?
etc etc
don't use simple traps, they won't help u any:D
if i had to take out one id probably take out waboku since draining shield does the same thing just better, unless your running gladbeast's in which case you wanna keep the waboku and remove the others
interior the TCG, once you activated a capture card in line with a different card, whether that card is a capture, its referred to as a chain. although, Counter capture playing cards can't be Chained to except it is yet another Counter capture. whether the cardboard you activated has no longer something to do with, we could say, a monster's attack, it remains Chaining it. wish that enables you recognize issues.